nav emailalert searchbtn searchbox tablepage yinyongbenwen piczone journalimg journalInfo journalinfonormal searchdiv searchzone qikanlogo popupnotification paper paperNew
2024, 07, No.481 91-101
数字化险滩:游戏媒介化趋势下智能玩具的影响研究
基金项目(Foundation): 国家社科基金一般项目“数智时代我国儿童出版产业高质量发展的机理与路径研究”(项目编号:23BXW099)的阶段性研究成果
邮箱(Email):
DOI:
摘要:

数字技术的发展推动了传媒文化与玩具产业的互动及融合,催生了大量智能玩具面市,深刻改变了游戏活动的特征及内涵。作为一种新型媒介工具,智能玩具强化了儿童玩耍过程中的社会交互性,具有虚实流动与跨域实践的优势。不过,游戏媒介化也加速了童年的异化,引发了“机器学偶“”狂看和呆视“”假装游戏”等现象,极大背离了儿童玩耍的闲暇与创造本质,让儿童沦为游戏的客体。要帮助儿童跨越数字化童年的险滩,成人世界要重新思考“什么是好玩具”的问题,最大限度地发挥新兴媒体的积极影响,丰富儿童的游戏体验;同时,政府、市场、社会多元主体要开展共建共治的集体行动,尤其要关注新技术在童年生活中出现的风险问题,积极回应技术影响下儿童成长与发展中面临的现实困境及伦理规约,引导新科技更好地造福人类。

Abstract:

KeyWords:
参考文献

(1)Lucy Greider.“Toy Story:”,2019-12-5,https://www.theculturecrush.com/feature/toy-story,2023-8-5.

(2) Hjarvard,S.The Mediatization of Culture and Society.London:Routledge,2013:103-136.

(3)Kline,S.Out of the Garden:Toys and Children's Culture in the Age of TV Marketing.London:Verso,1993.

(4)Winn,M.The Plug-In Drug:Television,Computers,and Family Life.Penguin Books,2002

(5) Schor,J.B.Born to Buy:The Commercialized Child and the New Consumer Culture.New York:Scribner,2004

(6) Buckingham,D.After the Death of Childhood:Growing Up in the Age of Electronic Media,Cambridge:Polity Press,2000.

(7) Plunkett,L.A.Sharenthood:Why We Should Think before We Talk about Our Kids Online.Cambridge,MA:MIT Press,2019.

(8)Lupton,D.&Williamson,B.“The Datafied Child:the Dataveillance of Children and Implications for Their Rights”.New Media&Society,vol.19,no.5,2017,pp.780-794.

(9) Victoria L.Dunckley.Reset Your Child's Brain:A Four-Week Plan To End Meltdowns,Raise Grades,and Boost Social Skills by Reversing the Effects of Electronic Screen-Time.Novato,CA:New World Library,2015.

(10) Kardaras,N.Glow Kids:How Screen Addiction Is Hijacking Our Kids-and How to Break the Trance,St.Martin's Griffin,2017.

11 boyd,d.It's Complicated:the Social Lives of Networked Teens.New Haven:Yale University Press,2014.

12Linn,S.Who’s Raising the Kids?Big Tech,Big Business,and the Lives of Children,New York:The New Press,2022.

13Transparency Market Research.“Smart Toys Market”.2022-1-1.https://www.transparencymarketresearch.com/smart-toys-market-2018-2026.html,2024-3-10.

14黄进:《论儿童玩具的价值变迁》,《南京师大学报(社会科学版)》2006年第4期,第95-100页。

15 Brown,K.D.,“The Children's Toy Industry in Nineteenth-Century Britain”,Business History,vol.32,no.2,1990,pp.180-197.

16Star S L,Griesemer J R.,“Institutional Ecology,Translations,and Boundary Objects:Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology,1907-39”,Social studies of science,vol.19,no.3,1989,pp:387-420.

17 Marsh J.,“The Internet of Toys:A Posthuman and Multimodal Analysis of Connected Play”Teachers College Record,vol.119,no.12,2017,pp:1-32.

18 Chouinard M M,Harris P L,Maratsos M P.,“Children's Questions:A Mechanism for Cognitive Development”,Monographs of the Society for Research in Child Development,vol.72,no.1,2007,pp:7-9.

19Kraus M W.,“Voice-Only Communication Enhances Empathic Accuracy”,American Psychologist,vol.72,no.7,2017,pp:644-654.

20 Choi T R,Drumwright M E.,“‘OK,Google,why do I use you?’Motivations,post-consumption evaluations,and perceptions of voice AI assistants”,Telematics and Informatics,vol.62,2021.101628.

21 Ishii H,Ullmer B.,“Tangible Bits:Towards Seamless Interfaces Between People,Bits,and Atoms”,Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems,New York,Published by Association for Computing Machinery,1997,pp:234-241.

22 Azuma R T.,“A Survey of Augmented Reality”,Presence:Teleoperators&Virtual Environments,vol.6,no.4,1997,pp:355-385.

23 Brian Heater.“Witness Furby Boom shower,lay an egg,go to the bathroom (video)”,2013-7-22.https://www.engadget.com/2013-07-22-furby-boom.html,2023-8-10.

24Veren Ik Ina I I,Herr Ington J,Peterson R,et al.,“Computers and Play in Early Childhood:Affordances and Limitations”,Journal of Interactive Learning Research,vol.21,no.1,2010,pp:139-159.

25L.S.Vygotsky,Mind in Society:The Development of Higher Psychological Processes,Cambridge:Harvard University Press,1979:99.

26 D'Hooge H,Dalton L,Shwe H,et al.,“Smart Toys:Brave New World?”,CHI'00 Extended Abstracts on Human Factors in Computing Systems,2000,pp.247-248.

27 Sefton-Green,J.,Marsh,J.,Erstad,O.,&Flewitt,R.“Establishing a research agenda for the digital literacy practices of young children:A white paper for COST action IS1410”.2017-8-7.https://www.lse.ac.uk/media-and-communications/assets/documents/research/projects/p4df/COST-2016.pdf,2023-8-8.

28 Cagiltay K,Kara N,Cigdem C.,“Smart Toy Based Learning”,Handbook of Research on Educational Communications and Technology 4th ed.,In J.M.Spector,M.D.Merrill,J.Elen,&M.J.Bishop,eds.,New York:Springer:Berlin/Heidelberg,Germany,2014,pp.703-711

29 Gordon N.,“Flexible Pedagogies:Technology-Enhanced Learning”,The Higher Education Academy,vol.1,no.2,2014,pp:2-14.

30 Talib O,Norishah T P,Zulkafly N A.,“Understanding the Wonders of Science Through Creative Play”,Procedia-Social and Behavioral Sciences,vol.141,2014,pp:1378-1385.

31李长伟:《儿童玩具的消逝--基于罗兰·巴特的符号学理论》,《学前教育研究》2009年第4期,第37-40页。

32辛静、杨小雅:《“更有意思”的短视频:儿童媒介化日常生活异化研究》,《新闻与写作》2022年第6期,第41-51页。

33[美]彼得·格雷:《玩耍精神:会玩的孩子真的有出息》,洪萃晖译,北京:北京联合出版公司,2015年,第169页。

34[美]大卫·格雷伯:《规则的悖论:想象背后的技术、愚笨与权力诱惑》,倪谦谦译,北京:中信出版社,2023年,第184页。

35Keymolen E,Van der Hof S.,“Can I Still Trust You,My Dear Doll?A Philosophical and Legal Exploration of Smart Toys and Trust”,Journal of Cyber Policy,vol.4,no.2,2019,pp:143-159.

36 Lieberman J N.,Playfulness:Its Relationship to Imagination and Creativity,Cambridge Academic Press,2014:123-148.

37 Nixon H,Hateley E.,“Books,Toys,and Tablets:Playing and Learning in the Age of Digital Media”,in international handbook of research on Children's literacy,learning,and Culture,Kathy Hall,Teresa Cremin,Barbara Comber,Luis C.Moll,eds.,2013,pp:28-41.

38陈玉婷、付琦:《短视频使用对留守儿童社会化的消极影响研究》,《新闻研究导刊》2021年第22期,第58-60页。

39[美]大卫·帕金翰:《童年之死》,张建中译,华夏出版社,2005年,第31页。

40[德]韩炳哲:《他者的消失》,吴琼译,中信出版集团,2019年,第22页。

41[英]斯科特·拉什、约翰·厄里著:《符号经济与空间经济》,王之光、商正译,北京:商务印书馆,2006年,第4-5页。

42Singer J L,Singer D G.,“Preschoolers'Imaginative Play as a Precursor of Narrative Consciousness”,Imagination,Cognition and Personality,vol.25,no.2,2005,pp:97-117.

43 Levin D E,Rosenquest B.,“The Increasing Role of Electronic Toys in the Lives of Infants and Toddlers:Should We Be Concerned?”,Contemporary Issues in Early Childhood,vol.2,no.2,2001,pp:242-247.

44Gotz M,Lemish D,Moon H,et al.“Media and the Make-believe Worlds of Children:When Harry Potter meets Pokémon in Disneyland”,London:Routledge,2014:3-14.

45 Plowman L,Stephen C,Mc Pake J.,“Growing up with technology:Young children learning in a Digital World”,London:Routledge,2010:22-34.

46[英]奈格尔·思瑞夫特:《认识资本主义》,闫婧译,北京:北京师范大学出版社,2020年,第293页。

47 Rob Hopkins.Josh Golin on Toys,Marketing,and When Barbie Goes Bad.2017-3-21.https://www.robhopkins.net/2017/03/20/josh-golin-on-toys-marketing-and-when-barbie-goes-bad/,2023-9-10.

48 Dauch C,Imwalle M,Ocasio B,Metz AE.“The Influence of the Number of Toys in the Environment on Toddlers'Play”.Infant Behavior and Development.vol.50,2018,pp.78-87.

49 Chaudron S,Geneiatakis D,Kounelis Iet al.“Testing Internet of Toys Designs to Improve Privacy and Security”.In Mascheroni G.and Holloway D.eds.,The Internet of Toys:Practices,Affordances and the Political Economy of Children’s Smart Play.London:Palgrave Mac Millan,2019,pp.223-239.

50Grimes SM.“Configuring the Child Player”.Science,Technology,&Human Values.vol.40,no.1,2015,pp.126-148.

51Ruckenstein M.“Toying with the World:Children,Virtual Pets and the Value of Mobility”.Childhood vol.17,no.4,2010,pp.500-513.

52 Ribi FN,Yokoyama A,and Turner DC.“Comparison of Children's Behavior toward Sony's Robotic Dog AIBO and a Real Dog:A Pilot Study”.Anthrozo?s,vol.2,no.3,2008,pp.245-256.

53 Brito R,Dias P,Oliveira G.“The Domestication of Smart Toys:Perceptions and Practices of Young Children and Their Parents”.In Mascheroni G.and Holloway D.eds.The Internet of Toys:Practices,Affordances and the Political Economy of Children’s Smart Play.London:Palgrave Mac Millan,2019,pp.111-133.

54[美]戴安娜·格雷伯:《如何在数字时代养育孩子》,陶尚芸译,天津:天津科学技术出版社,2021年,171页。

55Johnson J E,Christie J F.,“Play and Digital Media”,Computers in the Schools,vol.26,no.4 2009,pp:284-289.

56 Dhar T,Wu T.,“Mobile Computing Toys:Marketing Challenges and Implications”,in Mobile Services for Toy Computing (International Series on Computer,Entertainment and Media Technology),Patrick C.K.Hung,eds.,Switzerland:Springer International Publishing AG,2015,pp:39-49.58

57[美]加里·克罗斯:《小玩意》,郭圣莉译,上海:上海译文出版社,2009年,第372页。

基本信息:

中图分类号:TS958.63;G206

引用信息:

[1]杨扬,安超.数字化险滩:游戏媒介化趋势下智能玩具的影响研究[J].新闻与写作,2024,No.481(07):91-101.

基金信息:

国家社科基金一般项目“数智时代我国儿童出版产业高质量发展的机理与路径研究”(项目编号:23BXW099)的阶段性研究成果

发布时间:

2024-07-05

出版时间:

2024-07-05

检 索 高级检索

引用

GB/T 7714-2015 格式引文
MLA格式引文
APA格式引文